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We are going over the best games for Xbox
Special thanks and credits to Wikipedia and the creators and developers of Xbox, they own the art work and article on the games.
We start with 2001.
Halo: Combat Evolved is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. It was released as a launch title for Microsoft's Xbox video game console on November 15, 2001. Microsoft released versions of the game for Microsoft Windows and Mac OS X in 2003. The game was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Bungie began development of what would eventually become Halo in 1997. Initially, the game was a real-time strategy game that morphed into a third-person shooter before becoming a first-person shooter. During development, Microsoft acquired the studio and turned the game into a launch title for its new video game console, the Xbox.
Halo was a critical and commercial success. Halo has been praised as one of the greatest video games of all time. The game's popularity led to labels such as "Halo clone" and "Halo killer", applied to games either similar to or anticipated to be better than it. Halo spawned a multimedia franchise that has grossed more than $4.6 billion worldwide, incorporating games, books, toys, and films. In addition, the game inspired and was used in the fan-created Red vs. Blue video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films).
More than five million copies were sold worldwide by November 2005. A high-definition remake, Halo: Combat Evolved Anniversary, was released for Xbox 360 on the 10th anniversary of the original game's launch. Anniversary was re-released for Xbox One as part of Halo: The Master Chief Collection in 2014. The collection will be released for Windows in 2019.
Jet Set Radio Future,[a] known in North America and Europe as JSRF: Jet Set Radio Future, is a video game developed by Smilebit and is the sequel to Jet Set Radio for the Dreamcast. It was published by Sega. It was released on February 22, 2002 in Japan, February 25, 2002 in North America and March 14, 2002 in Europe and Australia for Xbox. After the game's initial release, it was added alongside Sega GT 2002 onto a single disc and bundled with new Xbox systems.
Similar to the original, it depicts a future Tokyo where freedom of expression is outlawed. The user plays a character in the GG's, a gang of in-line skating graffiti artists who skate around Tokyo covering up rival gangs' graffiti, knocking over Rokkaku police, and dancing to the electric soundtrack. The game uses a cel-shaded style of animation, and has been widely acclaimed for its unique music style, detailed art, and gameplay.
Star Wars: Knights of the Old Republic (sometimes known simply as Knights of the Old Republic or KOTOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 15, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backward compatibility features.
The story of Knights of the Old Republic takes place almost 4,000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Republic. The player character, as a Jedi, must venture to different planets in the galaxy to defeat Malak. Players choose from three character classes and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, the alignment system will determine whether the player's character aligns with the light or dark side of the Force.
The game was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed developing a game tied to Star Wars: Episode II – Attack of the Clones, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Hale were hired to perform voices for the game's characters, while Jeremy Soule composed the soundtrack. Announced in 2000, the game was delayed several times before its release on July 2003.
The game received critical acclaim upon release, with critics applauding the game's characters, story, and sound. It was nominated for numerous awards and is considered one of the best video games ever made. A sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, developed by Obsidian Entertainment at BioWare's suggestion, was released in 2004. The series' story continued with the 2011 release of Star Wars: The Old Republic, an MMORPG developed by BioWare.
Halo 2 is a 2004 first-person shooter video game developed by Bungie. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. A Microsoft Windows version of the game was released on May 31, 2007, developed by an internal team at Microsoft Game Studios known as Hired Gun. The game features a new game engine, as well as using the Havok physics engine; added weapons and vehicles, and new multiplayer maps. The player alternately assumes the roles of the human Master Chief and the alien Arbiter in a 26th-century conflict between the human United Nations Space Command, the genocidal Covenant, and the parasitic Flood.
After the success of Combat Evolved, a sequel was expected and highly anticipated. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including multiplayer over the Internet through Xbox Live. Time constraints forced a series of cutbacks in the size and scope of the game, including a cliffhanger ending to the game's campaign mode that left many in the studio dissatisfied. Among Halo 2's marketing efforts was an alternate reality game called "I Love Bees" that involved players solving real-world puzzles.
On release, Halo 2 was the most popular video game on Xbox Live, holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. By June 20, 2006, more than 500 million games of Halo 2 had been played and more than 710 million hours have been spent playing it on Xbox Live; by May 9, 2007, the number of unique players had risen to over five million. Halo 2 is the best-selling first-generation Xbox game with at least 6.3 million copies sold in the United States alone. The game received critical acclaim, with most publications lauding the strong multiplayer component. The campaign however, was the focus of criticism for its cliffhanger ending.
A high-definition remastered version of Halo 2 was released as part of Halo: The Master Chief Collection on November 11, 2014, for the Xbox One titled Halo 2 Anniversary. The collection itself is planned to be released for Windows in 2019.
Forza Motorsport is a 2005 simulation racing video game developed by Turn 10 Studios and published by Microsoft Game Studios for the Xbox gaming system. The word Forza is Italian for power. The game is the first installment in the Forza series, a series that has continued on Microsoft's subsequent consoles, the Xbox 360 and the Xbox One. It features over 200 cars and multiple real world and fictional race courses. It also featured online multiplayer via Xbox Live. Forza Motorsport received universal acclaim according to the review aggregation website Metacritic, and received a Gold sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. The NPD Group reported that in its release month the game sold over 100,000 copies in North America.
Tom Clancy's Splinter Cell: Double Agent is an action-adventure stealth video game, developed and published by Ubisoft. The series, endorsed by American author Tom Clancy, follows the character Sam Fisher, an agent employed by a black-ops division of the National Security Agency, dubbed Third Echelon. Double Agent was released for the GameCube, PlayStation 2, Xbox and Xbox 360 in October 2006. The Wii and Microsoft Windows versions were released in November 2006. A PlayStation 3 version was released in March 2007. Originally the game was set for a March 2006 release, but Ubisoft moved the release date to October 2006 in order to have more development time. Ubisoft then released their fiscal quarter results for Q1 2006 and announced that Double Agent would be put back at least one month in order to boost Q3 2006 income.
There are two separate versions of Double Agent. One version was made by Ubisoft Milan and Ubisoft Shanghai, developers of Tom Clancy's Splinter Cell: Pandora Tomorrow and was released on the Xbox 360, Microsoft Windows, and PlayStation 3. The other version was made by Ubisoft Montreal (Tom Clancy's Splinter Cell and Tom Clancy's Splinter Cell: Chaos Theory) and was released for the Xbox, PlayStation 2, Nintendo GameCube and Wii. The Ubisoft Shanghai version features a completely custom engine while the Ubisoft Montreal version plays more like the classic Splinter Cell games. The games share the same general plot but feature different storylines, plot twists, and levels. They do however, share the same background music, a few cut scenes and all voice actors. The version for mobile phones was developed by Gameloft.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in 2001's Halo: Combat Evolved and continued in 2004's Halo 2. The game was released on September 25, 2007, in Australia, Brazil, India, New Zealand, North America, and Singapore; September 26, 2007, in Europe; and September 27, 2007, in Japan. Halo 3's story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game Crackdown. Microsoft spent $40 million on marketing the game, in an effort to sell more game consoles and broaden the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game.
On the day before its official release, 4.2 million units of Halo 3 were in retail outlets. Halo 3 grossed US$300 million in its first week. More than one million people played Halo 3 on Xbox Live in the first twenty hours. To date, Halo 3 has sold in excess of 14.5 million copies, making it the fifth best selling Xbox 360 game of all time, the best selling Xbox 360 exclusive title and the best selling first person shooter on the console outside of the Call of Duty games. The game was also the best-selling video game of 2007 in the U.S. Overall, the game was very well received by critics, with the Forge and multiplayer offerings singled out as strong features; however, some reviewers criticized single-player aspects, especially the plot and campaign layout. Despite this, Halo 3 is frequently listed as one of the greatest video games of all time. A prequel to the game, Halo 3: ODST, was released worldwide on September 22, 2009. A sequel, Halo 4, released on November 6, 2012, was developed by 343 Industries and grossed $220 million on its launch day. Halo 3 was re-released as part of Halo: The Master Chief Collection for the Xbox One on November 11, 2014. The collection itself will be released for the Microsoft Windows in 2019.
Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 consoles on 29 April 2008, and for Microsoft Windows on 2 December 2008. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas. Set within the fictional Liberty City (based on New York City), the single-player story follows a war veteran, Niko Bellic, and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.[b] Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
Development began soon after the release of Grand Theft Auto: San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team.
Following its announcement in May 2006, Grand Theft Auto IV was widely anticipated. Upon release, the game received universal critical acclaim, with praise particularly directed at the narrative and open world design. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and $500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. It has sold over 25 million copies worldwide as of 2019; it remains the best-selling PlayStation 3 game of all time. However, the game also generated controversy, with criticism directed at the game's depiction of violence and players' ability to drive under the influence of alcohol. Its successor, Grand Theft Auto V, was released in September 2013.
Halo 3: ODST ("Orbital Drop Shock Troopers") is a 2009 first-person shooter video game developed by Bungie and published by Microsoft Game Studios. It is part of the Halo franchise, and was released on the Xbox 360 video game console on September 22, 2009. Players assume the roles of United Nations Space Command soldiers, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.
Bungie initially conceived ODST as a small side project to produce in the lull between Halo 3's completion and Halo: Reach. Instead of featuring recognizable characters such as armored protagonist Master Chief, the developers focused on the ODSTs. Story director Joseph Staten penned a detective story utilizing film noir designs, settings, and characters. Composer Martin O'Donnell abandoned his previous Halo themes to create a quieter, jazz-influenced sound. During development, the planned expansion grew in scope to that of a full-sized game. Release marketing for the game included a tie-in comic, live-action trailers, and print and web advertisements.
Upon release, ODST became the top-selling Xbox 360 game worldwide. The title received generally positive reviews from critics, who praised the atmosphere, music, and story approach. Reviewers were divided on whether the relatively short campaign and included extras were enough to justify the game's US$60 price tag. The game was the top-selling title in the United States in September 2009, and sold more than 3 million copies worldwide. Softpedia, Time, and Wired were among publications that declared the game one of the year's best. The game was re-released as part of Halo: The Master Chief Collection for Xbox One on May 30, 2015.
Though not well-received by fans on launch, the game has become more popular with fans of the Halo series, with praise being given to the game's retention of the Halo-style game play and story, while utilizing a palette of characters never previously introduced in the series. ODST was, at the time, the only game in the series not to feature the Master Chief or any Spartan II character.
Halo: Reach is a science-fiction first-person shooter video game developed by Bungie and published by Microsoft Game Studios originally for the Xbox 360 home video game console. The sixth installment in the Halo series, and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach's music, aiming for a more somber sound to match the story.
Reach was announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, and the first in-engine trailer was shown at the 2009 Spike Video Game Awards. Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game.
The game grossed US$200 million on its launch day, setting a new record for the franchise. Reach sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as GamePro, IGN, and Official Xbox Magazine called it the best Halo title yet. Critics generally praised the game's graphics and sound, but the plot and characters were less positively received. Reach was Bungie's final Halo game; subsequent games have been overseen by Microsoft subsidiary 343 Industries. The game will be re-released for the Xbox One and Microsoft Windows as part of Halo: The Master Chief Collection.
The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
The game's main story revolves around the player character's quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set 200 years after the events of Oblivion and takes place in Skyrim, the northernmost province of Tamriel. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
Skyrim was developed using the Creation Engine, rebuilt specifically for the game. The team opted for a unique and more diverse open world than Oblivion's Imperial Province of Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game was released to critical acclaim, with reviewers particularly mentioning the character advancement and setting, and is considered to be one of the greatest video games of all time. Nonetheless it received some criticism, predominantly for its melee combat and numerous technical issues present at launch. The game shipped over seven million copies to retailers within the first week of its release, and over 30 million copies on all platforms as of November 2016, making it one of the highest selling video games in history.
Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim – Legendary Edition and released in June 2013. The Elder Scrolls V: Skyrim – Special Edition is a remastered version of the game released for Windows, Xbox One, and PlayStation 4 in October 2016. It includes all three DLC expansions and a graphical upgrade, along with additional features such as modding capabilities on consoles. Versions were released in November 2017 for the Nintendo Switch and PlayStation VR, and a stand-alone virtual reality (VR) version for Windows was released in April 2018.
Call of Duty: Black Ops II is a first-person shooter developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, and the Xbox 360 on November 13, 2012, and for the Wii U on November 18 in North America and November 30 in PAL regions. Black Ops II is the ninth game in the Call of Duty franchise of video games, a sequel to the 2010 game Call of Duty: Black Ops and the first Call of Duty game for the Wii U. A corresponding game for the PlayStation Vita, Call of Duty: Black Ops: Declassified, was developed by nStigate Games and also released on November 13.
The game's campaign follows up the story of Black Ops and is set in two different time periods; the late 1980s and 2025. In the '80s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from Black Ops, while in 2025, the player assumes control of Mason's son, David (codenamed "Section"). Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan cartel leader, who is responsible for kidnapping Woods in the 80s and later sparking a second Cold War in 2025. The campaign features nonlinear gameplay and has multiple endings.
Development for the game began soon after the release of Black Ops, with Activision promising that the follow-up would bring "meaningful innovation" to the Call of Duty franchise. Black Ops II is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option. The game was officially revealed on May 1, 2012, following a set of leaked information released during the previous months.
Black Ops II received generally positive reviews from critics. The game was a commercial success; within 24 hours of going on sale, the game grossed over $500 million. It had remained the largest entertainment launch of all time until September 2013, when Take-Two Interactive announced that Grand Theft Auto V had grossed $800 million in its first day of release. It went on to sell 7.5 million copies in the U.S. in November 2012, making it the highest-grossing game of the month. A sequel, Call of Duty: Black Ops III, was released in 2015. Black Ops II was made backwards compatible for the Xbox One in April 2017.
Ryse: Son of Rome is a third-person action-adventure hack and slash video game developed by Crytek and published by Microsoft Studios. It was released on November 22, 2013 as a launch title for the Xbox One, and was released on October 10, 2014 for Microsoft Windows by Crytek and Deep Silver. Set in an alternate version of Ancient Rome, Ryse follows the life of the Roman centurion Marius Titus as he becomes one of the leaders in the Roman Legion. Gameplay revolves around Marius using his sword to strike enemies and shield to deflect attacks. Execution sequences are featured in the game, which are quick-time events that serve as an extension to combat. The game features a cooperative multiplayer mode, which tasks players to fight against waves of enemies in maps that are changing dynamically.
The game's development began in 2006. Originally it was set to be a first-person Kinect-only title for the Xbox 360. However, the team later made three new prototypes, and redesigned to become a third-person hack and slash game, with Kinect serving a diminished role. The development of the game was originally handled by Crytek Budapest, but was later transferred to Crytek's headquarters in Frankfurt, Germany. The game's combat emphasizes on "flow", a term referring to a player's ability to move on to fight against another enemy upon defeating an enemy with few limitations in between.
Revealed as Codename: Kingdom at E3 2010, the game was reintroduced as Ryse: Son of Rome two years later. It received a mixed critical reaction from reviewers upon launch, being praised for its visuals, story and high production values but criticized for its repetitive and simple gameplay. Cevat Yerli, CEO of Crytek, added that he was not satisfied with the sales of the game. Upon launch, the game was supported with several multiplayer-focused downloadable content, but the originally planned Challenge Editor was cancelled.
Titanfall is a multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Microsoft Windows and Xbox One on March 11, 2014; an Xbox 360 version ported by Bluepoint Games was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the Call of Duty franchise.
In Titanfall, players control "Pilots" and their mech-style Titans, and fight in six-on-six matches set in the war-torn outer space colonies of the Frontier. The game is optimized for fast-paced, continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft's cloud computing services to optimize local graphical performance. The game's development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from Blade Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell.
Titanfall won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards and "Best of Show" from several media outlets. It also won awards at Gamescom and the Tokyo Game Show. Titanfall received generally favorable reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility, and overall accessibility for players of all skill sets, but criticized its thin campaign, disappointing artificial intelligence, and lack of community features and multiplayer modes. Critics considered the game a successful evolution for the first-person shooter genre but did not agree as to whether the game delivered on its anticipation. On March 12, 2015, it was announced that a sequel, Titanfall 2 was in production for Microsoft Windows, PlayStation 4, and Xbox One. It was released on October 28, 2016.
Metal Gear Solid V: The Phantom Pain[b] is a stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on September 1, 2015. It is the ninth installment in the Metal Gear series that was directed, written and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year, as well as his final work at Konami.
Set in 1984, nine years after the events of Ground Zeroes and eleven years before the events of the original Metal Gear, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker.
The Phantom Pain was critically acclaimed upon release, with its gameplay drawing praise for its variety of mechanics and interconnected systems, which allow a high degree of player freedom in approaching objectives. While the story was acknowledged for its emotional power and exploration of mature themes, its writing and focus were criticized as lacking for a Metal Gear title, with further scrutiny over the story's second half and ending that left several plot points unresolved; this was linked to conclusive evidence of removed content, which led some to suggest that the game was released unfinished. Despite this, The Phantom Pain received perfect review scores from several publications and was described by some critics as one of the greatest stealth games of all time. A complete edition that bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2016.
Forza Horizon 3 is an open world racing video game developed by Playground Games and published by Microsoft Studios for Xbox One and Microsoft Windows. The game features cross-platform play between the two platforms. The game was released on 23 September 2016 for Ultimate Edition players, and 27 September 2016 for standard and Deluxe Edition players. It is the third Forza Horizon and the ninth instalment in the Forza series. As with previous Horizon games, Turn 10 Studios assisted Playground Games in the game's development. It is set in a fictional representation of Australia. Additional content has been released in the form of car packs and two world expansions, which also include additional cars.
The game received universal acclaim from critics upon release. On review aggregator site Metacritic, the Xbox One version holds an average critic score of 91/100, based on 91 reviews, making it the second highest-rated Forza Horizon title to date, only behind its direct sequel, Forza Horizon 4, which was released in 2018. The Windows version holds a score of 86/100, based on 12 critics.
Cuphead is a run and gun video game developed and published by StudioMDHR. Announced in 2013, the game was released for Microsoft Windows and Xbox One in September 2017, for macOS in October 2018, and for Nintendo Switch in April 2019. The game was inspired by the rubber hose style of animation used in cartoons of the 1930s, such as the work of studios Fleischer and Walt Disney Animation, and seeks to emulate their subversive and surrealist qualities.
Cuphead features one or two players taking control of animated characters Cuphead and his brother Mugman to fight through several levels that culminate in boss fights as to repay their debt to the devil. The game was praised for its art style and noted for its challenging difficulty. It was both a critical and commercial success, winning several awards and selling over five million copies within two years. An animated series based on the game is in production by Netflix.
Red Dead Redemption 2 (stylized as Red Dead Redemption II) is a Revisionist Western-themed action-adventure game developed and published by Rockstar Games. It was released on October 26, 2018, for the PlayStation 4 and Xbox One consoles. The game is the third entry in the Red Dead series and is a prequel to the 2010 game Red Dead Redemption. The story is set in 1899 in a fictionalized representation of the Western, Midwestern and Southern United States and follows outlaw Arthur Morgan, a member of the Van der Linde gang. Arthur must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The story also follows fellow gang member John Marston, the protagonist of Red Dead Redemption.
The game is presented through both first and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, heists, hunting, horseback riding, interacting with non-player characters (NPCs), and maintaining the character's honor rating through moral choices and deeds. A bounty system similar to the "wanted" system from the Grand Theft Auto franchise governs the response of law enforcement and bounty hunters to crimes committed by the player. Red Dead Online, the online multiplayer mode of the game, was released as a beta version in November 2018 before a full release in May 2019.
Broadly anticipated and marketed before release, Red Dead Redemption 2 broke several records and had the second-biggest launch in the history of entertainment, generating $725 million in sales from its opening weekend, and selling a total of more than 25 million copies. It was universally acclaimed by critics, who praised the story, characters, open world, and considerable level of detail. It received a number of perfect scores and awards, including the "Critics' Choice Award" at the 2018 Golden Joystick Awards, and honors such as "Best Narrative" and "Best Score/Music" at The Game Awards 2018.
Star Wars Jedi: Fallen Order is an upcoming single-player action-adventure video game developed by Respawn Entertainment and published by Electronic Arts, set in the Star Wars universe shortly after Episode III – Revenge of the Sith. It was announced during E3 2018 and a more detailed reveal took place at the Star Wars Celebration in April 2019. The game will be released for Microsoft Windows, PlayStation 4, and Xbox One on November 15, 2019.